2018年《牡丹亭-游园惊梦》-英国UCL/苏州国际设计展

2018年《牡丹亭-游园惊梦》-英国UCL/苏州国际设计展

歌手:唐凯顿

发行时间:2018-11-27

发行公司:

http://www.interactivearchitecture.org/lab-projects/inner-awareness

http://en.manamana.net/video/detail?id=2126

在数字媒体时代,怎样重新定义和演绎传统戏剧?如何将剧场的三大要素——演

http://www.interactivearchitecture.org/lab-projects/inner-awareness

http://en.manamana.net/video/detail?id=2126

在数字媒体时代,怎样重新定义和演绎传统戏剧?如何将剧场的三大要素——演员,观众,和空间更好的互动?如何沉浸和互动? 使观众在欣赏经典剧目的同时得到完全沉浸的体验和戏剧张力的提升?数字化时代怎样让观众不止是观众,而能沉浸入戏剧本身?

这个项目提出了一种新形式的剧场空间交互式装置,重新定义演员、观众和剧场空间三者之间的关系,给观众以完全身临其境的体验。选取昆曲这种古老的东方古典戏剧艺术形式更能凸显其当代多媒体与古典艺术的碰撞。通过使用数字技术和计算机编程创建一个新的互动和沉浸式空间,思考《牡丹亭》的三重空间的塑造:生的空间,死的空间,梦的空间。而创作者将三个空间通过媒体艺术的呈现超越时间和空间, 超越生死。

本项目旨在对中国古典昆曲艺术进行当代互动艺术的重新理解和阐释,思考古典艺术的魅力如何在当代数字技术中进行有意味的再生。选取《牡丹亭》中的《游园惊梦》一折,通过对梦境的空间营造,对时间、空间、身体的数字化表现,增强戏剧张力在维持原汁原味的唱腔,服装和化妆的基础上,颠覆传统的昆曲表演形式,舞台通过多层纱幕投影、kinect肢体识别、projection mapping、计算机交互等技术,实现表演与空间的互动,并使观众能够穿梭在多层投影的纱幕中,和表演相得益彰,并沉浸在如梦如幻的舞台场景之中,与空间互动。这也是一个对“牡丹亭”精神的解读,表达戏剧中女主角杜丽娘至情至性的爱情观,及对理想的勇敢和执着追求。鼓励人们勇敢的走进你自己的梦中,看到梦里的你自己,并大胆的追寻。

整个装置表达了不同的空间,生与死,真与梦。灯光、色彩、烟雾的变幻,营造爱、哀婉、朦胧空灵的意境,用狭小迂回的通道宛若苏州园林的空间流转方式,使得每一个行走其中的人都如同走进了杜丽娘的梦境一般,在艺术里穿越时空。探索形式语言即是对文化和思维模式的思考,亦是对生活认识与理解的延续。对文化的理解,对意境的表达,当人们在纱幕中穿梭,当光打在人们身上脸上,当婉转的唱词中流连忘返,戏剧和空间与人,全然的交织在一起。使空间和文化的精神和为一体。人行走在舞台之上,层层叠叠的纱幕光影之中,沉浸交互式剧场——不是某种单一形式,而是根据内容和情感需求,由多种元素构架而成的舞台表演。

Interactive performance and immersive theatre are emerged in the world of dramaturgy in the context of this new digital age. In the world of dramaturgy, how may one recompose and redefine the world of dramaturgy in the digital age to achieve the desired results of interactivity and immersion? What is the relationship between body, space, time and performance in drama? How can they interact? How to redesign theatre space? How may one create an immersive space in dramaturgy? How can digital technology help the audience to take a more interactive role?

This project proposes a new form of theatre using the design of a spatial interactive installation that will assess the relationship between performance, space and audience, thereby providing the audience with a thoroughly immersive experience. Through the use of digital technology and computer programming a new narrative and immersive space may be created. I shall investigate the process of a performance based interactive installation which will support the development of the dramatic space.

For this project I have selected the traditional Chinese Kunqu Opera, The Peony Pavilion, as my research example. Kunqu Opera is an Eastern classical dramatic art form which clearly demonstrates the interaction between performance and space. The Peony Pavilion tells a love story through the medium of dream beyond space and time, even beyond life and death. Nonetheless, the employment of digital technology can result in a new and better theatrical interpretation; the coming together and fusion of classical drama and contemporary digital art has the potential to give the opera a new lease of life.

Furthermore, this is a spiritual read to The Peony Pavilion, demonstrating heroine Du Liniang’s emotional attitude towards love, and the brave and persistent pursuit after ideals. Audiences are encouraged to walk into the space everywhere, to reflect themselves in the dream, to achieve an interactive experience and to immerse themselves in the dramatic world which bring themselves inner awareness. As well as using this spetial interactive installation in connection with this particular opera, it will unleash the potential in the dramatic possibilities of body, space and time. Furthermore, to achieve an interactive experience for the participant and immersion in the dramatic world, the installation can also be seen in a wider context and not only in the parameters of this one particular art form.